Darklord's lair

 

Апгрейд города

Combat

#NameDescription
1Level 1 WallsTower Damage +1
2Level 2 WallsTower Damage +1 (Level 1 Walls as pre-condition)
3Level 3 WallsTower Damage +1 (Level 2 Walls as pre-condition)
4Level 4 WallsTower Damage +1 (Level 3 Walls as pre-condition)
5Village HallTower Life +4
6Town HallTower Life +4 (Village Hall as pre-condition)
7City HallTower Life +4 (Town Hall as pre-condition)
8CapitalTower Life +4 (City Hall as pre-condition)
9StyUnit Combat +2
10PitUnit Combat +2
11Sink HoleUnit Combat +2
12VatUnit Life +3
13Rock QuarryIncome +30
14Shaman SpireMana Regeneration +1
15Shaman TurretMaximum Mana +2 (Shaman Spire as pre-condition)
16Shaman TowerMaximum Mana +2 (Shaman Turret as pre-condition)
17PenIncome +30
18HovelMorale +1
19OverseerMorale +1
20Gateway of ThornsSpeed +1
21Prison Cages+20 Gold per Unit for Defending
22Temple of WarQuests Available
23GrinderUnit Life +3

Divine Magic

#NameDescription
1Level 1 WallsTower Damage +1
2Level 2 WallsTower Damage +1 (Level 1 Walls as pre-condition)
3Level 3 WallsTower Damage +1 (Level 2 Walls as pre-condition)
4Level 4 WallsTower Damage +1 (Level 3 Walls as pre-condition)
5Village HallTower Life +4
6Town HallTower Life +4 (Village Hall as pre-condition)
7City HallTower Life +4 (Town Hall as pre-condition)
8CapitolTower Life +4 (City Hall as pre-condition)
9BarracksProduction Time -1
10ArmoryUnit Life +3
11Archery RangeUnit Combat +2
12StablesSpeed +1
13Mage SpireMana Regeneration +1
14Mage TuretMana Regeneration +1 (Mage Spire as pre-condition)
15Mage TowerMana Regeneration +1 (Mage Turet as pre-condition)
16InnHero cost -20%
17BureauSpeed +1
18TempleQuests Available
19Prison+20 Gold per Unit for Defending
20MarketplaceIncome +30
21Banking CenterIncome +30 (Marketplace as pre-condition)
22MintIncome +30 (Banking Center as pre-condition)
23Recruiting CenterHero cost -20%

Nature Magic

#NameDescription
1Level 1 WallsTower Damage +1
2Level 2 WallsTower Damage +1 (Level 1 Walls as pre-condition)
3Level 3 WallsTower Damage +1 (Level 2 Walls as pre-condition)
4Level 4 WallsTower Damage +1 (Level 3 Walls as pre-condition)
5Green PalaceTower Life +3
6Emerald PalaceTower Life +3 (Green Palace as pre-condition)
7Jade PalaceTower Life +3 (Emerald Palace as pre-condition)
8Sage PalaceTower Life +3 (Jade Palace as pre-condition)
9Tree of LifeUnit Life +3
10Circle of PowerMana Regeneration +1
11WorkshopUnit Combat +2
12Forest ForgeProduction Time -1
13Sylvan FletcherUnit Combat +2
14Adept SpireMana Regeneration +1
15Adept TurretMaximum Mana +2 (Adept Spire as pre-condition)
16Adept TowerMaximum Mana +2 (Adept Turret as pre-condition)
17Sweetwater WellUnit Life +3
18HostelHero cost -20%
19Rangers' HallSpeed +1
20Magic PoolSpeed +1
21Reformatory+20 Gold per Unit for Defending
22Trade CenterIncome +30
23Evergreen ShrineQuests Available

Necromancy

#NameDescription
1Level 1 WallsTower Damage +1
2Level 2 WallsTower Damage +1 (Level 1 Walls as pre-condition)
3Level 3 WallsTower Damage +1 (Level 2 Walls as pre-condition)
4Level 4 WallsTower Damage +1 (Level 3 Walls as pre-condition)
5Cell of the UndeadTower Life +4
6Chamber of the UndeadTower Life +4 (Cell of the Undead as pre-condition)
7Hall of the UndeadTower Life +4 (Chamber of the Undead as pre-condition)
8Great Hall of the UndeadTower Life +4 (Hall of the Undead as pre-condition)
9GraveyardUnit Combat +2
10MausoleumUnit Combat +2
11Dark MillsProduction Time -1
12Necromantic ChamberEnnemy Morale -1
13BarrowUnit Combat +2
14Dead SpireMana Regeneration +1
15Dead TurretMana Regeneration +1 (Dead Spire as pre-condition)
16Dead TowerMaximum Mana +4 (Dead Turret as pre-condition)
17Royal TombIncome +30
18ChateauHero cost -20%
19Hard Labor Camp+20 Gold per Unit for Defending
20Lightning SpireSpeed +1
21CageEnnemy Morale -1
22Office of BlightIncome +30
23Death ShrineQuests Available

Rune Magic

#NameDescription
1Level 1 WallsTower Damage +1
2Level 2 WallsTower Damage +1 (Level 1 Walls as pre-condition)
3Level 3 WallsTower Damage +1 (Level 2 Walls as pre-condition)
4Level 4 WallsTower Damage +1 (Level 3 Walls as pre-condition)
5CampTower Life +5
6FortTower Life +5 (Camp as pre-condition)
7BaileyTower Life +5 (Fort as pre-condition)
8KeepTower Life +5 (Bailey as pre-condition)
9LodgeHero cost -15%
10EyrieSpeed +1
11FoundryProduction Time -1
12ArmoryUnit Life +3
13Iron WorksUnit Combat +2
14Rune SpireMana Regeneration +1
15Rune TurretMana Regeneration +1 (Rune Spire as pre-condition)
16Rune TowerMana Regeneration +1 (Rune Turret as pre-condition)
17RefectoryHero cost -15%
18QuarryIncome +50
19ObeliskMorale +1
20Gaol+20 Gold per Unit for Defending
21Trading PostIncome +40
22Gold MineIncome +40
23Blast FurnaceUnit Combat +2

Summoning

#NameDescription
1Level 1 WallsTower Damage +1
2Level 2 WallsTower Damage +1 (Level 1 Walls as pre-condition)
3Level 3 WallsTower Damage +1 (Level 2 Walls as pre-condition)
4Level 4 WallsTower Damage +1 (Level 3 Walls as pre-condition)
5Citadel of FearTower Life +4
6Citadel of DreadTower Life +4 (Citadel of Fear as pre-condition)
7Citadel of DespairTower Life +4 (Citadel of Dread as pre-condition)
8Citadel of HorrorTower Life +4 (Citadel of Despair as pre-condition)
9Cadaver HallUnit Combat +2
10Portal of HadesProduction Time -1
11Gate of CtharosSpeed +1
12FumeroleSpeed +1
13Vulcanic MillsIncome +30
14Occult SpireMana Regeneration +1
15Occult TurretMana Regeneration +1 (Occult Spire as pre-condition)
16Occult TowerMaximum Mana +3 (Occult Turret as pre-condition)
17Stygian ShrineMorale +1
18Infernal CloisterUnit Combat +2
19Thralls' QuartersIncome +30
20Blood AltarEnnemy Morale -1
21House of Penitence+20 Gold per Unit for Defending
22Pool of LetheUnit Life +2
23Sacrifical ShrineQuests Available

A Warlords fan site
Online Since 2002
Last update: 09.08.2013