Darklord's lair

 

Заклинания

Divine Spells
Altar of Battle Arcane All creatures gain +x Combat while this spell lasts, where
x = 2 for Warlord levels 1-14
x = 3 for Warlord levels 15-29
x = 4 for Warlord levels 30+
Archangel Arcane Summons a high-level Archon to the current city or group.
Circle of Protection Rare All good units gain Negate +1 while this spell lasts.
Disrupt Undead Rare Destroys all low/mid level Undead near the spell's origin.
Divine Grace Arcane All creatures gain +25% life when produced.
Endurance Rare All of your troops gain +4 Movement at the start of every turn.
Guardian Common Summons a level 3 Knight with the Warding +1 skill.
Heal Common All of your units on the map are restored to full health (not castable in combat).
Holy Armor Common All good units gain Armor +2 in the next combat.
Holy Weapon Common All of your heroes gain Smite Evil +4 in the next combat.
Holy Word Arcane Destroys all low/mid/high level Undead and Daemons near the spell's origin.
Inspiration Common Adds +3 to Morale for the duration of the spell.
Justice Rare Doubles experience points from the next combat.
Paladin Common Summons a level 3 Knight with the Heal +1 skill.
Prosperity Common All cities gain +5 Gold to their income.
Resurrection Arcane The last hero slain (from any side) will be resurrected in your current group.
Summon Unicorn Rare Summons a powerful Unicorn to the current city or group.
Templar Rare Summons a level 5 Knight with the Armor +2 skill.
Tranquility Rare All Necromantic and Summoning Enchantments and Battle Spells are dispelled.
White Ward Common All good creatures gain Warding +1 while this spell lasts.

Nature Spells
Accuracy Common All archers gain Archery +2 in their next battle.
Altar of Wind Arcane All creatures gain +x Speed while this spell lasts, where
x = 1 for Warlord levels 1-14
x = 2 for Warlord levels 15+
Ancient Treant Arcane Summons a very powerful Treant with Crushing Blow +3 to the current city or group.
Blessing of Iris Common All of your heroes gain Bless +2 while this spell lasts.
Bounty Common Income increases by +100 Gold per turn while this spell lasts.
Call of Kargoth Arcane Summons 16 level 3 Spiders to the current city or group.
Eagle Eye Rare Allows you to see into all enemy cities and ruins, and adds a +1 Fog of War view bonus.
Forestguard Common Summons a level 3 Elfguard to serve the caster.
Gladeward Rare All Rune and Necromantic Enchantments and Battle Spells are dispelled.
Growth Common All cities receive an extra turn of production.
Herbalism Common All heroes gain Healing +5 in the next combat.
Ironbark Rare Summons a level 5 Treant with the Armor +1 skill.
Mandrake Rare Summons a level 5 Treant with the Death Gaze +1 skill.
Nature's Feast Arcane While this spell lasts, your upkeep is reduced to zero.
Pegasus Rare Summons a powerful Pegasus to the current city or group.
Regeneration Rare All creatures gain Regeneration +2 in the next battle.
Tentacles Arcane All monsters gain Multiattack +5 in the next combat.
Thorns Rare All infantry, cavalry and monsters gain +3 to their Combat skill in the next battle.
Venom Common All monsters gain Poison +5 in their next battle.
Wind Common Flying stacks get +14 movement at the beginning of each turn while this spell lasts.

Summoning Spells
Altar of Fire Arcane All creatures gain +x Fire while this spell lasts, where
x = 2 for Warlord levels 1-14
x = 3 for Warlord levels 15-29
x = 4 for Warlord levels 30+
Banish Common This spell has a 50% chance to destroy any level 1 Daemons near the spell's origin.
Bone Daemon Rare Summons a level 5 Daemon Minion with the Death Gaze +1 skill.
Daemon Prince Arcane Summons a high-level Daemonic Hero to the current city or group.
Doombat Arcane Summons a group of 8 powerful Giant Bats to the current city or group.
Enrage Common All creatures gain Taunt +3 in their next battle.
Fireward Common All Daemons gain Warding +4 in the next combat.
Flame of Khazdhul Arcane All your heroes gain Curse +5.
Gate Arcane Summons a group of 8 Daemon Minions (with a leader) to the current city or group.
Hellfire Common All evil creatures gain Fire +2 in the next combat.
Planar Rift Rare All Rune and Divine Enchantments and Battle Spells are dispelled.
Pyrohydra Rare Summons a level 5 Hydra with a bonus Fire skill to the current city or group.
Recall Rare Recalls your most powerful hero (and his troops) to your capital city.
Ring of Fire Common All enemy units near the spell's origin suffer 4-8 points of damage.
Slayer Daemon Rare Summons a level 5 Daemon Minion with the Assassin +2 skill.
Souleater Common Summons a powerful Soul Gatherer to the current city or group.
Soulharvest Rare Summons a group of 4 Soul Gatherers to the current city or group.
Summon Imps Common Summons a group of 3 Imps to the current city or group.
Summon Minion Common Summons a level 1 Daemon Minion to serve the caster.
Visage Rare All Heroes gain Terror +5 in the next battle.

Necromancy Spells
Altar of Night Arcane All creatures gain +x Terror while this spell lasts, where
x = 2 for Warlord levels 1-14
x = 3 for Warlord levels 15-29
x = 4 for Warlord levels 30+
Bane Arcane All good creatures close to the spell's origin have a 75% chance of being slain.
Blood Ritual Arcane All Heroes gain Vampirism +5 while this spell lasts.
Bonedance Common Any stack containing only Undead, immediately gains +14 movement.
Death Knight Rare Summons a level 5 Undead Rider with the Negate +1 skill.
Deathplague Rare All Undead gain Disease +3 while this spell lasts.
Flaming Skulls Common Summons a level 1 Skull Thrower with the Fire +1 skill.
Legion of Doom Arcane Summons a group of 8 Undead Riders (with a leader) to the current city or group.
Mana Drain Rare All players instantly lose 15 mana.
Phantom Steed Common All cavalry gain +2 Speed while this spell lasts.
Raise Dead Common Summons 3 level 1 Skeletons to serve the caster.
Raise Champion Rare Summons a level 3 Undead Hero to serve the caster.
Raise Dragon Arcane Summons a level 9 Dragonliche with the Vampirism +1 skill to the current city or group.
Skeleton Horde Rare Summons a group of 8 Skeletons (with a leader) to the current city or group.
Stolen Memories Common All evil units begin play with +8 Experience Points.
Summon Liche Common Summons a powerful Liche to the current city or group.
Unholy Armor Common All evil creatures gain Armor +2 in the next battle.
Unholy Blade Common All heroes gain Smite Good +4 in the next battle.
Veil of Force Rare All evil creatures gain Negate +2 in the next combat.
Void Rare All Nature and Divine Enchantments and Battle Spells are dispelled.

Rune Spells
Altar of Stone Arcane All creatures gain +x Warding while this spell lasts, where
x = 2 for Warlord levels 1-14
x = 3 for Warlord levels 15-29
x = 4 for Warlord levels 30+
Colossus Arcane Summons a very powerful Elemental to the current city or group.
Create Golem Common Summons a powerful Golem to the current city or group.
Dispel Common All Nature and Summoning Enchantments and Battle Spells are dispelled.
Doomstones Rare All monsters gain Crushing Blow +3 in the next battle.
Earthpower Rare While this spell is in effect, all Towers gain +12 Life and +2 Damage.
Earthquake Arcane All level 2 and 3 cities near the spell's origin drop to level 1.
Earth Spirit Common Summons a level 1 Elemental to serve the caster.
Fire Golem Rare Summons a level 5 Golem with the Fire +1 skill.
Flame Blade Rare Infantry gain Fire +2 in the next battle.
Hail Common All units out in the open, near the spell's origin, take 5-8 points of damage.
Iron Golem Rare Summons a level 5 Golem with the Build +3 skill.
Meteor Storm Arcane All units out in the open, near the spell's origin, take 10-18 points of damage.
Pathfinding Common All groups of units treat all terrain as if it were plains.
Shatter Arcane Destroys all items carried by enemies (excluding artifacts) near the spell's origin.
Shield Common All infantry gain Armor +2 in the next combat.
Slow Rare All enemies are at -3 movement while this spell lasts.
Storm Common Enemy fliers are at -5 Combat Skill in the next battle.
Strength Common All monsters gain +5 Combat Skill in the next battle.
Summon Giant Rare Summons a powerful Rock Giant to the current city or group.

Hero Spells - introduced in v1.05
Hero's Feast Hero All units gain +2 life in the next battle.
Hero's Mount Hero Summons a mount for the hero to ride.
Heroic Expertise Hero All units gain +1 to their damage in the next battle.
Heroic Presence Hero Adds +2 Morale for the next battle.
Heroic Strike Hero Doubles the chance for a critical hit for all units in the next battle.

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Online Since 2002
Last update: 09.08.2013