Darklord's lair

 

Умения варлорда

NameMax LevelDescription
Anti-Magic
10
Gaining the Anti-Magic skill increases the resistance of all your groups to enemy magic. This effect is cumulative with the Magic Immunity skill.
Level 1 : +5% Resistance, 5% Dispel
Level 2 : +10% Resistance, 10% Dispel
Level 3 : +15% Resistance, 15% Dispel
Level 4 : +20% Resistance, 20% Dispel
Level 5 : +25% Resistance, 25% Dispel

Level n : +5*n% Resistance, 5*n% Dispel
Archmage
10
Gaining the Archmage skill increases starting mana, maximum mana and mana regeneration rate.
Level 1 : +1 Starting, +1 Regeneration, +1 Maximum
Level 2 : +2 Starting, +1 Regeneration, +2 Maximum
Level 3 : +3 Starting, +1 Regeneration, +3 Maximum
Level 4 : +4 Starting, +1 Regeneration, +4 Maximum
Level 5 : +5 Starting, +2 Regeneration, +5 Maximum

Level n : +n Starting, +ceil(n/4) Regeneration, +n Maximum
Chaos
10
Chaos subtracts from the Morale of all enemy Warlords.
Level 1 : -1 Enemy Morale (max 0)
Level 2 : -1 Enemy Morale (max -1)
Level 3 : -2 Enemy Morale (max -1)
Level 4 : -2 Enemy Morale (max -2)
Level 5 : -3 Enemy Morale (max -2)

Level n : -ceil(n/2) Enemy Morale (max -ceil(n/2))
Crusader
10
Crusader gives extra Movement and also some bonuses when troops attack: extra life and possibly extra siege attacks.
Level 1 : +1 Move, +1 Life, +10% Siege
Level 2 : +1 Move, +1 Life, +20% Siege
Level 3 : +1 Move, +1 Life, +30% Siege
Level 4 : +1 Move, +2 Life, +30% Siege
Level 5 : +1 Move, +2 Life, +40% Siege

Level n : +max(1, ceil((n-1)/4)) Move, +(n-1)/2 Life, +round((4.8*n+11)/10)*10% Siege
Defender
10
Defender gives bonuses to your groups when they defend a city, increasing both their life and the damage from towers.
Level 1 : +2 Life, +1 Tower Damage
Level 2 : +2 Life, +2 Tower Damage
Level 3 : +3 Life, +2 Tower Damage
Level 4 : +3 Life, +3 Tower Damage
Level 5 : +4 Life, +3 Tower Damage

Level n : +floor((n+1)/2) Life, +floor(n/2)+1 Tower Damage
Divine Magic
255
Divine Magic allows you to learn and cast spells devoted to Healing, Blessing and the destruction of evil creatures.Increasing this skill will allow you to learn Divine spells faster and it will also decrease the penalty applied when extra mana is required to cast a spell from a distant group or city.
You learn common spells 1 turn faster for each 3 points
You learn rare spells 1 turn faster for each 2 points
You learn arcane spells 1 turn faster for each 1 point
Mana penalties on distant spells decrease by 1 for every point
Engineer
10
Engineer decreases the costs of building and upgrading cities, as well as strengthening your towers and allowing some sites to be upgraded.
Level 1 : 10% Discount, +3 Tower Life, Upgrade Forge (1000gp)
Level 2 : 20% Discount, +4 Tower Life
Level 3 : 25% Discount, +5 Tower Life
Level 4 : 30% Discount, +6 Tower Life, Upgrade Well (1000gp)
Level 5 : 35% Discount, +7 Tower Life
Level 6 : 40% Discount (level 2 is free), +8 Tower Life
Level 7 : 45% Discount (level 2 is free), +9 Tower Life, Upgrade Farm (1000gp)
Level 8 : 50% Discount (level 2 is free), +10 Tower Life
Level 9 : 55% Discount (level 2 is free), +11 Tower Life
Level 10: 60% Discount (level 3 is free), +12 Tower Life, Upgrade Timbermill (2000gp)

The Engineer skill is limited to 10, after that no more effect. Also it does not follow any direct equation.
Fame
10
Fame increases your chance of being offered an ally every turn (provided you have enough gold) and also decreases the cost of allies.
Level 1 : +4% Chance, 5% Discount
Level 2 : +8% Chance, 10% Discount
Level 3 : +12% Chance, 15% Discount
Level 4 : +16% Chance, 20% Discount
Level 5 : +20% Chance, 25% Discount

Level n : +4*n% Chance, 5*n% Discount
Gate
10
The Gate skill increases the strength of all units summoned with spells.
Level 1 : +1 Combat
Level 2 : +1 Combat, +1 Life
Level 3 : +1 Combat, +2 Life
Level 4 : +1 Combat, +3 Life
Level 5 : +1 Combat, +3 Life, +1 Level
Level 6 : +2 Combat, +3 Life, +1 Level
Level 7 : +2 Combat, +4 Life, +1 Level
Level 8 : +2 Combat, +5 Life, +1 Level
Level 9 : +2 Combat, +6 Life, +1 Level
Level 10 : +2 Combat, +6 Life, +2 Level

The Gate skill is limited to 10, after that no more effect. Also it does not follow any direct equation.
Glory
10
Glory increases your chance of being offered a hero every turn (provided you have enough gold) and also decreases the cost of heroes.
Level 1 : +4% Chance, 5% Discount
Level 2 : +8% Chance, 10% Discount
Level 3 : +12% Chance, 15% Discount
Level 4 : +16% Chance, 20% Discount
Level 5 : +20% Chance, 25% Discount

Level n : +4*n% Chance, 5*n% Discount
Merchant
10
The Merchant skill increases your total gold income every turn and also increases the chance a merchant will offer an item for sale.
Level 1 : +10% Income Bonus, 3% Merchant Item Offer (5% if +1500gp) at 2% Discount
Level 2 : +20% Income Bonus, 6% Merchant Item Offer (10% if +1500gp) at 4% Discount
Level 3 : +30% Income Bonus, 9% Merchant Item Offer (15% if +1500gp) at 6% Discount
Level 4 : +40% Income Bonus, 12% Merchant Item Offer (20% if +1500gp) at 8% Discount
Level 5 : +50% Income Bonus, 15% Merchant Item Offer (25% if +1500gp) at 10% Discount

Level n : +10*n% Income Bonus, +3*n% Merchant Item Offer (+5*n% if +1500gp) at 2*n% Discount
Morale
10
A higher Morale will benefit you in combat.Every time a unit hits an enemy in combat, it compares Morale scores with that enemy. If its Morale is higher, then it has a chance at a second free attack. The bigger the difference, the greater the chance of a second attack.You can learn more about Morale in the [Play Tips] section of the help.
Nature Magic
255
Nature Magic allows you to learn and cast spells devoted to summoning and empowering monsters, as well as improving production and income.Increasing this skill will allow you to learn Nature spells faster and it will also decrease the penalty applied when extra mana is required to cast a spell from a distant group or city.
You learn common spells 1 turn faster for each 3 points
You learn rare spells 1 turn faster for each 2 points
You learn arcane spells 1 turn faster for each 1 point
Mana penalties on distant spells decrease by 1 for every point
Necromancy
255
Necromancy allows you to learn and cast spells devoted to raising and empowering Undead, as well as destroying good creatures.Increasing this skill will allow you to learn Necromancy spells faster and it will also decrease the penalty applied when extra mana is required to cast a spell from a distant group or city.
You learn common spells 1 turn faster for each 3 points
You learn rare spells 1 turn faster for each 2 points
You learn arcane spells 1 turn faster for each 1 point
Mana penalties on distant spells decrease by 1 for every point
Rune Magic
255
Rune Magic allows you to learn and cast spells devoted to stone, strength, earth and protection.Increasing this skill will allow you to learn Rune spells faster and it will also decrease the penalty applied when extra mana is required to cast a spell from a distant group or city.
You learn common spells 1 turn faster for each 3 points
You learn rare spells 1 turn faster for each 2 points
You learn arcane spells 1 turn faster for each 1 point
Mana penalties on distant spells decrease by 1 for every point
Summoning
255
Summoning allows you to learn and cast spells devoted to both fire, and summoning and empowering Daemons.Increasing this skill will allow you to learn Summoning spells faster and it will also decrease the penalty applied when extra mana is required to cast a spell from a distant group or city.
You learn common spells 1 turn faster for each 3 points
You learn rare spells 1 turn faster for each 2 points
You learn arcane spells 1 turn faster for each 1 point
Mana penalties on distant spells decrease by 1 for every point
Weaponmaster
10
The Weaponmaster skill adds extra XP to the pool of experience after each battle. It also allows fresh units to start with XP.
Level 1 : +10% pool XP
Level 2 : +20% pool XP, +1 unit XP
Level 3 : +30% pool XP, +2 unit XP
Level 4 : +40% pool XP, +3 unit XP
Level 5 : +50% pool XP, +4 unit XP

Level n : +10*n% pool XP, +n-1 unit XP

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Online Since 2002
Last update: 09.08.2013